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FightZone Running

Fighter Runs

FightZone Running is an iOS treadmill training app for combat-sport athletes. It turns any treadmill into fight-camp conditioning, with coach-voiced workouts built on real round lengths for MMA, boxing, BJJ and kickboxing, speed and incline set from your own base pace, and four levels from Novice to Championship Fighter. Coming soon to the App Store for iPhone. Pricing to be confirmed.

What are Fighter Runs?

Fighter Runs are FightZone Running's library of 51 original treadmill workouts themed on fighting styles and fight-week moments. 45 are scaled to all four levels and 6 are Novice-only walk/jog runs, giving 186 level versions in total. Every run has a 3-minute warm-up, a 3-minute cool-down, a finisher, and an exact speed and incline for every segment, worked out from your own base pace.

How a run scales by level

LevelRest lengthDesigned incline limit (run / walk)Notes
Novice×1.55% run / 8% walkNo hard or sprint work
Gym Show Fighter×1.257% / 12%Sprints introduced gradually
Amateur Fighter×110% / 15%Optional step-off rests
Championship Fighter×0.8512% / 15%Shortest rests, steepest hills

The app currently caps incline at 8% until the in-app health check is complete, asks how steep your treadmill goes, and caps anyone reporting Achilles or calf problems at 5%.

Sample runs

RunSeriesStructure (at its native level)
The Peekaboo PressureStyle6 × 3-min rounds, 20 s steady / 10 s sprint bursts, 60 s rest
The Southpaw ShowmanStyle5 × 4-min rounds shifting easy / steady / hard / sprint
Float & StingStyle4 × (4 min light rhythm + 15 s spike)
The Hand-Speed BlitzStyle8 × 2-min rounds of 3 short flurries, 45 s rest
The Body-Shot GrinderStyle5 × 4-min incline rounds with 3 hard surges each
The Mat GrinderGrappler4 × 5½-min incline-step rounds
Clinch & KneeGrappler5 × 3-min rounds, 30 s steady at 4% / 10 s knee-drive sprint
The Counter-PuncherStyle6 × 3-min rounds, 150 s easy / 30 s hard
The Heavyweight HammerStyle5 × 3-min power rounds: hill drive then flat sprint
The Twelve-Round ChampionshipChampionship12 × 3-min steady rounds with a hard last 30 s
Pressure PyramidFight cardIncline climbs up and back down
Ten-CountFight cardCountdown ladder: each effort shorter and faster
Shot ClockFight cardA sprint at the top of every minute
Iron ChinFight cardSteady incline work with hard efforts at random times, different every day
Five-Card Main EventFight cardFive 7-minute 'fights', each a different format

Lengths: Short (under 30 min), Medium (30–44) and Long (45+), with at least two of each length at every level. Names are original: no real fighters or nicknames.

Questions

How long are Fighter Runs?

From about 20 minutes to about an hour. The Twelve-Round Championship is the longest.

Are Fighter Runs suitable for beginners?

Yes. At Novice level they become walk/jog and incline-walking sessions with no sprints and longer rests.

Last updated 2026-10-20. General fitness guidance, not medical advice. Speak to a doctor before starting a new exercise programme and always use the treadmill safety clip.